const stringBuffer = new Map<number, string>()

stringBuffer.set(0, 'AABB')
stringBuffer.set(5, 'AnimationClip')
stringBuffer.set(19, 'AnimationCurve')
stringBuffer.set(34, 'AnimationState')
stringBuffer.set(49, 'Array')
stringBuffer.set(55, 'Base')
stringBuffer.set(60, 'BitField')
stringBuffer.set(69, 'bitset')
stringBuffer.set(76, 'bool')
stringBuffer.set(81, 'char')
stringBuffer.set(86, 'ColorRGBA')
stringBuffer.set(96, 'Component')
stringBuffer.set(106, 'data')
stringBuffer.set(111, 'deque')
stringBuffer.set(117, 'double')
stringBuffer.set(124, 'dynamic_array')
stringBuffer.set(138, 'FastPropertyName')
stringBuffer.set(155, 'first')
stringBuffer.set(161, 'float')
stringBuffer.set(167, 'Font')
stringBuffer.set(172, 'GameObject')
stringBuffer.set(183, 'Generic Mono')
stringBuffer.set(196, 'GradientNEW')
stringBuffer.set(208, 'GUID')
stringBuffer.set(213, 'GUIStyle')
stringBuffer.set(222, 'int')
stringBuffer.set(226, 'list')
stringBuffer.set(231, 'long long')
stringBuffer.set(241, 'map')
stringBuffer.set(245, 'Matrix4x4f')
stringBuffer.set(256, 'MdFour')
stringBuffer.set(263, 'MonoBehaviour')
stringBuffer.set(277, 'MonoScript')
stringBuffer.set(288, 'm_ByteSize')
stringBuffer.set(299, 'm_Curve')
stringBuffer.set(307, 'm_EditorClassIdentifier')
stringBuffer.set(331, 'm_EditorHideFlags')
stringBuffer.set(349, 'm_Enabled')
stringBuffer.set(359, 'm_ExtensionPtr')
stringBuffer.set(374, 'm_GameObject')
stringBuffer.set(387, 'm_Index')
stringBuffer.set(395, 'm_IsArray')
stringBuffer.set(405, 'm_IsStatic')
stringBuffer.set(416, 'm_MetaFlag')
stringBuffer.set(427, 'm_Name')
stringBuffer.set(434, 'm_ObjectHideFlags')
stringBuffer.set(452, 'm_PrefabInternal')
stringBuffer.set(469, 'm_PrefabParentObject')
stringBuffer.set(490, 'm_Script')
stringBuffer.set(499, 'm_StaticEditorFlags')
stringBuffer.set(519, 'm_Type')
stringBuffer.set(526, 'm_Version')
stringBuffer.set(536, 'Object')
stringBuffer.set(543, 'pair')
stringBuffer.set(548, 'PPtr<Component>')
stringBuffer.set(564, 'PPtr<GameObject>')
stringBuffer.set(581, 'PPtr<Material>')
stringBuffer.set(596, 'PPtr<MonoBehaviour>')
stringBuffer.set(616, 'PPtr<MonoScript>')
stringBuffer.set(633, 'PPtr<Object>')
stringBuffer.set(646, 'PPtr<Prefab>')
stringBuffer.set(659, 'PPtr<Sprite>')
stringBuffer.set(672, 'PPtr<TextAsset>')
stringBuffer.set(688, 'PPtr<Texture>')
stringBuffer.set(702, 'PPtr<Texture2D>')
stringBuffer.set(718, 'PPtr<Transform>')
stringBuffer.set(734, 'Prefab')
stringBuffer.set(741, 'Quaternionf')
stringBuffer.set(753, 'Rectf')
stringBuffer.set(759, 'RectInt')
stringBuffer.set(767, 'RectOffset')
stringBuffer.set(778, 'second')
stringBuffer.set(785, 'set')
stringBuffer.set(789, 'short')
stringBuffer.set(795, 'size')
stringBuffer.set(800, 'SInt16')
stringBuffer.set(807, 'SInt32')
stringBuffer.set(814, 'SInt64')
stringBuffer.set(821, 'SInt8')
stringBuffer.set(827, 'staticvector')
stringBuffer.set(840, 'string')
stringBuffer.set(847, 'TextAsset')
stringBuffer.set(857, 'TextMesh')
stringBuffer.set(866, 'Texture')
stringBuffer.set(874, 'Texture2D')
stringBuffer.set(884, 'Transform')
stringBuffer.set(894, 'TypelessData')
stringBuffer.set(907, 'UInt16')
stringBuffer.set(914, 'UInt32')
stringBuffer.set(921, 'UInt64')
stringBuffer.set(928, 'UInt8')
stringBuffer.set(934, 'unsigned int')
stringBuffer.set(947, 'unsigned long long')
stringBuffer.set(966, 'unsigned short')
stringBuffer.set(981, 'vector')
stringBuffer.set(988, 'Vector2f')
stringBuffer.set(997, 'Vector3f')
stringBuffer.set(1006, 'Vector4f')
stringBuffer.set(1015, 'm_ScriptingClassIdentifier')
stringBuffer.set(1042, 'Gradient')
stringBuffer.set(1051, 'Type*')
stringBuffer.set(1057, 'int2_storage')
stringBuffer.set(1070, 'int3_storage')
stringBuffer.set(1083, 'BoundsInt')
stringBuffer.set(1093, 'm_CorrespondingSourceObject')
stringBuffer.set(1121, 'm_PrefabInstance')
stringBuffer.set(1138, 'm_PrefabAsset')
stringBuffer.set(1152, 'FileSize')
stringBuffer.set(1161, 'Hash128')

export { stringBuffer }
